Learning martial arts should always be difficult. These will be referred to as ‘focused' weapon styles. These styles give access to much more specific techniques based around the weapon(s) being used, but become focused combat systems in and of themselves. Examples of this would be Kenjutsu's focus on swords, Iskakku's focus on staves, and Escrima's focus on fighting sticks and blades. The second type of ‘armed' martial arts reflects combat styles focused exclusively on a particular weapon or weapon family. This will be referred to as ‘general' weapon style. Alternately, there are a small number of general techniques available that can be chosen after at least one weapon family is known to the martial artist. For each level taken, the character chooses a weapon family and can now use those weapons in conjunction with his unarmed style. The first type of ‘armed' martial arts simply reflects the use of weapons within unarmed styles. The advantage to keeping these all within the same Martial Art, or in some cases family of Arts (designed to be taught and work together), they count as a single stance (this is explained later) Hard style will provide offensive techniques, soft styles will provide defensive techniques, weapon styles will provide melee techniques and utility styles will provide techniques that don't necessarily apply to combat, like concentration and balance. Those Arts can be purchased multiple times under each category. Any given Martial Art can fit into multiple of these categories. There are four categories of Martial Arts we use Hard, Soft, Weapon and Utility. Therefore, each style is learned as a separate ability, and the hard/soft distinction instead becomes a discussion about the philosophies of each style. For example, both Capoeira and Muay Thai would be considered Hard martial arts, but nothing differentiates the fluid, circular Capoeira from the linear, lightning quick Muay Thai. While the division of Martial Arts into Hard, Soft, and Weapon styles as presented in Laws of the East made an attempt at making different martial arts distinctive, they unfortunately only generalize and sterilize the history, appearance, and flavor of each martial art. Published 'martial arts systems such as Klaviskar (klaive dueling), Kailindo (Stargazer shapeshifting martial art) or Iskkaku (from the Child of Gaia tribebook) should be considered martial arts for the purposes of these rules.See the ‘training' section below for more details.
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In addition, remaining in fighting form means that a dedicated martial artist must train extensively, cutting into his free time.
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Martial Arts are already on your sheet.This should be done in a way that enhances the drama of action scenes by lending flavor to a martial artist's fighting style.īefore going into the nature of the martial arts ability itself, there are a few administrative rules for martial arts that should be implemented across the board. The aim of the system is to provide mechanical advantages that are very useful in some circumstances, while not providing a blanket benefit that is insurmountable compared to non-martial arts combat styles. In order to bring the MET Martial Arts system more in line with the tabletop Martial Arts system, the following rules will be used. The weapon style martial arts essentially deny another character the use of their abilities, which while mechanically may work, is understandably troublesome to players. The current system of adding a (potentially) large number of traits to most of a combatant's challenges is unbalancing, because it allows a huge trait advantage that is far beyond what almost any other circumstance can contribute.
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As written, the martial arts system in Laws of the East is imbalanced, giving too great an advantage to the user, and doing it in such a way that the main purpose of including Martial Arts in the MET system – dramatic flavor – is lost.